I'm the founder and sole operator of Wildwood Games — an independent imprint publishing tabletop, digital, and archival games. The first release is Sasquatch Wars: a live cross-platform MMO, a 78-card tarot deck, and a 48-page field dossier, all from one desk in Altoona, Iowa.
Wildwood Games is the name on the box. The person behind it is me — Gina Cox, based in Altoona, Iowa. Before the imprint, I spent years as a full-stack developer and systems architect. Wildwood Games is what happens when you combine that discipline with an obsession for archival design, tabletop mechanics, and cryptid lore.
The inaugural release is Sasquatch Wars — a dual-format universe. The physical half is a 78-card tarot deck, a 48-page field dossier, and four tiers of rigid-box Field Kit. The digital half is a live multiplayer MMO running on Web, Steam, iOS, and Android with 26 SKUs through Xsolla. Both halves were designed, engineered, illustrated, and published by one person.
This page exists because press, partners, and recruiters keep asking the same questions: How did you ship this alone? What's the approach? What's the press kit? Answers below.
"I direct AI coding agents, models, and automation as a coordinated engineering system. The imprint ships because the system ships."
Shipping a 290-file, 4-platform, real-money product solo isn't about "AI writing the code." It's engineering discipline applied to an emergent medium — spec, orchestration, context, and evaluation, in that order.
Every ambiguity removed at spec time is an hour saved at build time. I translate product goals into executable checklists, structured skills, and reusable prompt templates. The agent never improvises the architecture.
Multi-step, multi-tool agent workflows with persistent state, shared workspace, and parallel subagents. Each step uses the right model for the job — reasoning, code, image generation, transcription — optimized for cost, quality, and latency.
React, TypeScript, Express, SQLite, Capacitor, Electron, Xsolla, Render. One brain, one codebase, four distribution channels, one live payment processor. I set the quality bar. Agents execute. I review until it meets production standard — the same discipline a staff engineer applies to PRs.
An isometric base-builder strategy MMO with faction warfare, alliances, an overworld map, eight mini-games, and a full monetization stack. Live across Web, Steam, iOS, and Android. Built solo in roughly 30 hours of active development time.
Isometric base building, troop training, march system with attack, scout, and gather mechanics.
Tiled overworld with fog-of-war, region control, discoverable content, and PvP territory battles.
Full alliance system with HQ, chat, cooperative battles, gem gifting, and battle bonds between players.
Sasquatch Smash, Log Roll, Solitaire, Logic Puzzles, and more — each tied to the main economy.
Xsolla-powered: gem packs, Battle Pass, loot crates, skins, bundles, VIP system. 26 SKUs live.
Web (live), Steam (Electron), iOS and Android (Capacitor). One codebase, four distribution channels.
A 78-card tarot deck, a 48-page field dossier, and four tiers of rigid-box Field Kit — from a $19 digital Witness PDF to a $149 hand-numbered Founder slot (cap 100). Print on demand through The Game Crafter in Madison, Wisconsin. Every physical tier grants permanent Founding Chieftain status in the live MMO. No crowdfund — just POD and reserve-and-batch.
Logos, screenshots, key art, and an investor pitch deck for journalists, podcasters, partners, and investors covering Sasquatch Wars or Wildwood Games.
| Founder | Gina Cox · sole proprietor (Iowa) |
| Imprint | Wildwood Games · est. 2026 · Altoona, IA |
| Game | Sasquatch Wars |
| Genre | Multiplayer strategy · base-builder |
| Platforms | Web · Steam · iOS · Android |
| Status | Live · Early Access |
| Engine | Custom (React · Express · SQLite) |
| Monetization | In-app purchases · Battle Pass · loot crates · skins · VIP |
| Payment provider | Xsolla (game) · Stripe (storefront) |
| Physical product | Operation Wildwood — 78 cards · 48pp dossier · 4 Field Kit tiers |
| Physical fulfillment | The Game Crafter (Madison, WI) · print on demand |
| Development approach | AI-native product engineering · solo · agent-orchestrated |
| Codebase | 290 files · 20+ systems · TypeScript full-stack |
| Live URL | sasquatchwars.com |
| Press contact | gina@sasquatchwars.com |
Press & partnerships covering Sasquatch Wars — email below. Founding Chieftain & Field Kit support — support@sasquatchwars.com.
Altoona, Iowa · Wildwood Games · Est. 2026